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Mitoza andkon7/12/2023 ![]() Second Maze is ready to help more games (and devs) to find their way out and publish their passion projects. And we just helped to co-produce and publish Johan’s beautifully handdrawn point-and-click adventure Milo and the Magpies. Soon after we signed and published a remake of Gal Mamalya’s amazing web game: Mitoza. We kickstarted our new publishing label by publishing The White Door, a Rusty Lake title with a spin-off story. And that means we want to publish quality games, invest in communities and establish long term partnerships. While expanding this universe and investing in the community around the games, we also wanted to broaden our horizon by using our knowledge and experience to help other indie devs publishing their awesome games, while sticking to our core values we learned at Rusty Lake. With Rusty lake we have been working for years on creating something special: a series of connecting games, set in a universe with its own storylines, characters and rules. We always wanted to collaborate with other talented developers and help publishing their own projects. seed it for yourself.Second Maze is founded by the creators of Rusty Lake: Robin & Maarten. Right from the elephant-hamster wheel pre-loader, Mitoza is clearly not something that takes itself seriously. My personal favorite probably was the helicopter elephants being launched into space by the rocket-carrot. Some results are hilarious, some are gross, some are even a little disturbing, but all are interesting enough that you'll keep clicking through at least a few cycles. The real draw though is the surreality of the effects your choices have on your little seed. The visuals are beautiful in their photo-realism, and is animated smoothly enough to look cool, while jerky enough to look off-kilter. Mitoza is very strange and not too deep, but very fun to play with. each choice makes sense at the time, but once you start seeing a chorus of flies performing Hamlet in the center of a cardboard castle, you'll being a little confused as to how you got there. Choosing the bowling ball crushes it into a mess of petals, and so forth. Choosing the watering can causes the sprout to grow into a beautiful flower, and offers a choice between a bowling ball and a box. For instance, you start with a choice between a bird and a pot: choosing the pot causes the seed to sprout, and offers you a choice between fertilizer and a watering can. This repeats until the process is complete, and cyclically begins with a new seed. Each choice will lead to lead to your seed growing into a new creation, which leads to another choice. You choose between them by clicking with the mouse. Once you start making choices for your little embryonic pod, there's no telling what the result will be.Īt each stage of Mitoza, you are presented with two choices for your seed. ![]() Never has that idea been better expressed than in Mitoza, a surreal point-and-click webtoy by Baboon (Gal Mamalya), whom also was behind the Bamba Snack Quests. Yep, when you plant a seed, it seems that anything is possible. And, with a little care, they can even take on the undead. They can listen to your thoughts of how they should grow. They can be cross-bred into hyper-flowers. They can turn the entire world into cubes. Seeds can do a lot of things in casual gaming land.
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